Cam phone image
Cam project

CAM: brand and app design

GOAL

Design an application for the CAM that announces events, provides information about the museum to users and allows them to schedule visits.

ROLES

UX / UI Designer
I conducted user research, created wireframes, mockups and interactive prototypes.

Content Writer
I wrote the content of the application and created its voice and tone.

PROJECT DURATION

The project lasted for one month.

TOOLS

Figma, Illustrator and Photoshop.

The Chicago Art  Museum is a dynamic center for contemporary art and culture, showcasing innovative works by emerging and established artists across multimedia and traditional forms.

The CAM app project aims to change the way visitors interact with the museum. By offering an intuitive platform, the app enhances the overall museum experience.

PROBLEM

How can we develop an app that provides seamless access to information about the CAM, allows for scheduling visits and enhances the visitor experience?

Branding

Before starting to design the application, I had to design the graphic branding and the visual universe of the CAM. This is how the project started.

Branding

Before starting to design the application, I had to design the graphic branding and the visual universe of the CAM. This is how the project started.

COLOR PALETTE

LOGO TYPOGRAPHY

REGULAR

REGULAR

APP CONTENT TYPOGRAPHY

Regular / Semibold / Bold

REGULAR / SEMIBOLD / BOLD

App design

Our museum app will allow users to organise and schedule visits in a personalised way, which will impact all museum visitors by allowing them to select and design experiences based on their interests.

User personas

This project leverages the principles of user-centred design to ensure that the app equally meets the diverse needs of potential users. I started by empathising with users to understand their needs, identify pain points and map their journeys.

User flow

Task: Book a ticket.

Information architecture (IA)

Wireframes
(paper and digital)

Based on IA, wireframes were created to map out the interaction models of the application. 

Sticker sheet
/ Design system

* It was based on the Material Design system.

Mockups

The app allows users to easily access information about exhibitions and events, schedule visits and personalise their journey through art. 

Hi-fidelity prototype

The videos demonstrates the user flow for booking a museum ticket through the application, showing the step-by-step process the user follows.

Interact with the CAM prototype (here).

Takeaways

The solutions generated respond effectively to the users’ needs. Including their participation during the development process increased the app’s value, ensuring a wide range of visitors can have the best experience.

The use of visual codes adapted to the museum’s services results in a cohesive and systematic solution reflected in all the layouts.

Read the project book (here).

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